#version 330 core
precision mediump float;

// in vec3 my_color;
in vec2 texture_coord;
out vec4 frag_color;

uniform sampler2D pic_texture;
uniform vec3 sprite_color;

void main(void) {
  frag_color = vec4(sprite_color, 1.0) * texture(pic_texture, texture_coord);
}